Client

Using Bait Export

exports['i_fishing']:bait(name, label
  • name: string

    • Needs to be in shared/config

  • label: string

Cast Quest

exports['i_fishing']:castQuest(type, count)
  • type: string

    • Needs to be in shared/config_quests

  • count: number

Get Sea Level

exports['i_fishing']:GetSeaLevel()
  • returns: sealevel

Toggle Anchor

exports['i_fishing']:ToggleAnchor()
  • toggles anchor

Toggle Scanner

exports['i_fishing']:toggleScanner()
  • toggles treasure hunt scanner

Use Shovel

exports['i_fishing']:shovel()
  • toggles shovel

Does Player Have A Cage or Net

exports['i_fishing']:playerHasCageOrNet()

returns: boolean

divingGear

exports['i_fishing']:divingGear()
  • toggles diving gear

i_fishing:isFishing

Returns whether the player is fishing

exports['i_fishing']:isFishing()

Returns

true/false

i_fishing:isCatching

Returns whether the player is playing a fishing minigame

exports['i_fishing']:isCatching()

Returns

true/false

i_fishing:getPlayerFishingLvl

Returns player fishing level

exports['i_fishing']:getPlayerFishingLvl()

Returns

Player level (int)

i_fishing:getPlayerBestFish

Returns player best fish

exports['i_fishing']:getPlayerBestFish()

Returns

Table

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