Client
Using Bait Export
exports['i_fishing']:bait(name, labelname:
stringNeeds to be in shared/config
label:
string
Cast Quest
exports['i_fishing']:castQuest(type, count)type:
stringNeeds to be in shared/config_quests
count:
number
Get Sea Level
exports['i_fishing']:GetSeaLevel()returns:
sealevel
Toggle Anchor
exports['i_fishing']:ToggleAnchor()toggles anchor
Toggle Scanner
exports['i_fishing']:toggleScanner()toggles treasure hunt scanner
Use Shovel
exports['i_fishing']:shovel()toggles shovel
Does Player Have A Cage or Net
exports['i_fishing']:playerHasCageOrNet()returns: boolean
divingGear
exports['i_fishing']:divingGear()toggles diving gear
i_fishing:isFishing
Returns whether the player is fishing
exports['i_fishing']:isFishing()Returns
true/false
i_fishing:isCatching
Returns whether the player is playing a fishing minigame
exports['i_fishing']:isCatching()Returns
true/false
i_fishing:getPlayerFishingLvl
Returns player fishing level
exports['i_fishing']:getPlayerFishingLvl()Returns
Player level (int)
i_fishing:getPlayerBestFish
Returns player best fish
exports['i_fishing']:getPlayerBestFish()Returns
Table
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