Config.lua

Config = {}

Config.GunsAttached = {
    gun1 = {x = -0.2, y = -2.0, z = -0.1, rx = -90.0, ry = 0.0, rz = 50.0},
    gun4 = {x = 0.0, y = -2.3, z = -0.1, rx = -90.0, ry = 0.0, rz = 190.0},
    gun2 = {x = 0.1, y = -1.85, z = -0.1, rx = -90.0, ry = 0.0, rz = -65.0},
    gun6 = {x = 0.55, y = -1.85, z = 0.25, rx = -90.0, ry = 0.0, rz = -110.0},
    gun5 = {x = -0.60, y = -1.75, z = 0.25, rx = -90.0, ry = 0.0, rz = 80.0},
    gun3 = {x = 0.4, y = -2.3, z = -0.1, rx = -90.0, ry = 0.0, rz = 50.0},
    gun7 = {x = 0.8, y = -2.4, z = -0.1, rx = -90.0, ry = 0.0, rz = 50.0}
}

Config.Discount = {
    toggle = true, --- if false discount will be unavaible
    maxdiscount = 15, -- procent
    discountchance = 20,
}

Config.AmmoPrice = 500
Config.Blip = true --- used only for debugging
Config.UseBlackMoney = false

Config.Labels = {
    interactWithNpc = "Nieznajomy",
    dontHaveMoney = 'Myślałeś, że możesz tu zapłacić pieprzoną kartą?',
    dontHaveMoney2 = 'Kartą tu idioto nie zapłacisz gdzie siano?'
}

Config.Framework = 'ESX'

Config.PossibleSpawns = {
    [1] = {
        coords = vec4(3153.5017, 5092.6367, 20.1193, 241.2741),
        ped = vec4(3146.9412, 5094.2520, 20.9417, 352.9676)
    },
    [2] = {
        coords = vec4(1366.1395, 4384.8794, 44.0763, 354.9987),
        ped = vec4(1363.9052, 4381.7148, 44.3383, 229.4179)
    },
    [3] = {
        coords = vec4(178.9918, 2760.8401, 43.1654, 283.7391),
        ped = vec4(176.4441, 2761.8721, 43.4263, 104.4872)
    },
    [4] = {
        coords = vec4(-1476.9099, -342.5708, 44.9028, 31.1914),
        ped = vec4(-1473.1854, -345.7206, 44.5707, 121.8182)
    },
    [5] = {
        coords = vec4(-611.0516, -1604.6029, 26.4900, 218.2365),
        ped = vec4(-613.3268, -1603.6707, 26.7509, 124.8555)
    },
    [6] = {
        coords = vec4(-3055.5364, 566.8701, 1.8618, 280.1719),
        ped = vec4(-3059.0728, 564.3729, 2.3377, 29.4241)
    }
}

Config.ModelsItemsAndPrices = {
    gun1 = {
        {
            model = 'w_pi_sns_pistol';
            item = 'weapon_snspistol',
            price = 50000,
            ammoinPack = true,
            ammo = 'ammo-45',
            accuracy = 1.2,
            accuracyProcent = 90,
            damage = 26,
            dps = 53,
        },
    },
    gun2 = {
        {
            model = 'w_sb_microsmg';
            item = 'weapon_microsmg',
            price = 50000,
            ammoinPack = true,
            ammo = 'ammo-45',
            accuracy = 4.0,
            accuracyProcent = 15,
            damage = 21,
            dps = 178,
        }
    },
    gun3 = {
        {
            model = 'prop_ld_w_me_machette';
            item = 'weapon_machette',
            ammoinPack = false,
            price = 5000,
            damage = 35,
        }
    },
    gun4 = {
        {
            model = 'w_ar_assaultrifle';
            item = 'weapon_assaultrifle',
            ammoinPack = true,
            accuracy = 3.5,
            accuracyProcent = 45,
            ammo = 'ammo-rifle',
            price = 50000,
            damage = 30,
            dps = 180,
        },
        {
            model = 'h4_prop_h4_pumpshotgunh4';
            item = 'weapon_pumpshotgun',
            ammoinPack = true,
            price = 30000,
            accuracy = 2.5,
            ammo = 'ammo-pump',
            accuracyProcent = 66,
            damage = '20 x 8 kul',
            dps = 290,
        },
    },
    gun5 = {
        {
            model = 'w_pi_vintage_pistol';
            item = 'weapon_vintagepistol',
            price = 18000,
            ammoinPack = true,
            ammo = 'ammo-9',
            accuracy = 1.1,
            accuracyProcent = 90,
            damage = 28,
            dps = 55,
        },
    },
    gun6 = {
        {
            model = 'w_pi_sns_pistolmk2';
            item = 'weapon_snspistol_mk2',
            price = 1800,
            ammoinPack = true,
            ammo = 'ammo-9',
            accuracy = 1.1,
            accuracyProcent = 90,
            damage = 28,
            dps = 55,
        },
    },
    gun7 = {
        {
            model = 'w_me_knuckle';
            item = 'weapon_knuckle',
            ammoinPack = false,
            price = 2500,
            damage = 20
        },
    },
}

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